Hey Guys,
I’m currently working on a Character. The mesh is not a ZSphere Model anymore, I converted it to an adaptive Skin.
It seems that while hiding some parts of the mesh the right side of my character has not been updated properly - Although X Symmetry was on all the way…
Well, the problem is that I would want to have the right side of the model to be exactly the same as the left side, so: Is there a way to cut away the right side and mirror the left side again?
I already tried the Re-Symmetry Tool, but it seems to destroy my mesh (the mesh will be symmetrical again, but some parts of the right side will be unusable - some kind of “exploded vertices”, you’ll get the idea) - I hope there is a decent way…