ZBrushCentral

Subtools vanish from viewport for 120 degrees of rotation

I’ve been using Zbrush for almost 2 years and not encountered this problem before. I GoZ a figure in from DAZ Studio to fix some attached props; I try to draw it in a few times but I’m not seeing anything. Switch on edit, select the top subtool and frame selection and I now can see it - which is something that’s not occurred before, but, whatever.

When I rotate my viewpoint or camera the objects disappear for about 90 to 120 degrees of the full rotation - unless I zoom out pretty far - the gizmo is still visible, but no subtools. DAZ Studio makes tiny objects (although no problems before this) so I used deformation to scale a hundredfold and repeat to other - three times - no difference. Perspective on or off, no difference. Rotating with RMB or LMB, no difference (my disability means that I use a mouse).

Still visible:
screen1_proc.jpg

One degree more:
screen2_proc.jpg

120 degrees rotation and it looks like some sort of clipping plane:
screen3_proc.jpg

One more degree and all visible again:
screen4_proc.jpg

How far I must zoom out to make tools visible:
screen2a_proc.jpg

My PC specs:
PCspecs.PNG

I’m using Shane Olson’s UI from his 3D Character Workshop. Should I be scaling everything using the 3D Gizmo rather than deformation?

Intel i7 5960x 3 Ghz 8 core processor
64 GB DDR4 2400 RAM

Thanks for any help!
CWR

Attachments

screen1_proc.jpg

screen2_proc.jpg

screen3_proc.jpg

screen4_proc.jpg

screen2a_proc.jpg

I think you’ve somehow filled the canvas. This creates a layer of color at Z-depth = 0. You can clear it by pressing Ctrl+N (or Color>Clear).

Should have mentioned that was the first thing I tried, so that’s not the problem - I doubled the surfaces of all subtools and activated polyframe, but without a bounding box display I can’t see any hidden objects in the scene. When I rotate with perspective turned on, everything yo-yos into the distance and still disappears for that arc segment.

Because of the chaotic scene structure of DAZ Studio, I’m thinking some scene light or other non-polygonal object got unintentionally parented to one of the subtools. I’ll export the figure and attached props into a seperate file and make sure it’s clean before I Goz it again - no big deal to redo the work. Since discovering I could export cameras from DAZ Studio into Marmoset Toolbag, I’ve been trying to use the advantages of these 3 softwares to create a single scene in camera still render - but the shortcomings of each may prove to negate their combined strengths.

Sometimes Gozing a whole figure sends other bits of geometry as well. Try selecting one part of the body (arm for instance) and Goz the Object (not a full figure) across. Sending Object will only send that selected part and will allow you to test and see if your theory is right.

Yeah it came in fine the second time - sorry, forgot to close out this thread. Now I have a UV map that I can’t delete… nevermind, I had polys hidden - didn’t know that would keep you from deleting a UV map, I just lucked out - there’s no documentation concerning this.