Ok, i dont know how, but things have been going slightly off center going to and from zbrush and maya.
heres the weird thing… I have trousers as a subtool of the body of my character. If i goZ or export as OBJ into maya its off center, If i then center pivot my trousers to make sure its exactly at 0,0,0, then do the same again goZ and try exporting as OBJ into maya… its still off center ?
…but If i load my tousers mesh from maya into a fresh new zbrush doc then goz or exprot to maya its perfectly centered ???
anyone know what is going on here ?
I can see my torso subtool is slightly off center in zbrush also if i activate the floor plane to check the center line. I can use the deformation to slightly move things in X, but this is no good as I eventually want everything in Maya and rig for animation and it needs to be exactly centered in maya. thanks