Hi, Jason.
Thanks again for your attention. I really do appreciate your instruction. You have so much patience, that quality possessed of all great teachers. I am dense. I am beginning to think I am personally cursed over this ReTopo thing as nobody else seems to have the same problem. Maybe my ‘Preference’ settings are wrong?
My ‘Draw Size’ is always ‘1’ when working with ZSpheres.
Is there something wrong with the way I’m using ZSpheres to create the polymesh? There are some ZSphere settings in the ‘Preferences’ palette that I’ve never used.
Should the polymesh be subdivided? Right now there is only 1 level with about 1000 polys.
My machine is barely 3 years old with 2 gigs of RAM and ‘Windows XP Home’. It has always handled ZBrush and Maya with no trouble. Also, I’ve just reformatted and re-installed software. Clean.
Here are my machine stats:
Intel( R ) Pentium( R ) M
Processor 1.50 Ghz
1.50 Ghz, 2 GB of RAM
I have attached one zip file. It’s a subtool set-up showing what I’m trying to accomplish: a tortoise character with a top shell and a bottom shell. I would actually like the two shell parts to be one piece. Right now, the body and top shell are zspheres but the flat bottom shell is made from a Primitive (cylinder, I think). The shell parts need to be re-topologized more than the body does.
I felt I was close to understanding the program but when I try to put things together I feel I’m a hundred miles away from understanding this program.
Is there a way I can record a modeling session and send you a script so you can see my workspace as I get to the point where I can’t ReTopo? Maybe you could ‘see’ what I’m missing.
Current Workflows:
As I understand it, there are two basic ways to re-Topologize a model. Either you re-Topologize some parts like the mouth and face and leave the rest alone, or you re-Topologize the whole thing from scratch. As I also understand it, there are two similar but different workflows depending on which of these ways you go.
I’m using the Standard brush with a Drag Rectangle stroke, no Alpha or Texture. Fast Shader.
This is my understanding of the workflow details to re-Topologize a part of a mesh:
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Open ZBrush while holding down the ‘Shift’ key to disable all but the built-in plugins.
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Load the ZSphere model I want to reTopo > Convert the model (at level 1 subdivision) to a PolyMesh3D.
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Clone it.
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Select the ZSphere tool, draw it out on the canvas and turn on ‘Edit’ mode.
- Open Topology subpalette and select the new polymesh clone.
- Open Rigging subpalette and select same polymesh clone.
- Return to Topology subpalette and turn on ‘Edit Topology’.
- Ctrl/Shift-Click on canvas outside model to unhide points.
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Open the Masking subpalette and clear the mask that has automatically been applied to the entire mesh - I can now see the existing topology as an orange wireframe.
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Shift-Click on wireframe model to set first point - Nothing Happens.
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Shift-Click elsewhere on model to set second point and establish first edge - Nothing Happens. I can, however Alt/Click to delete points and edges.
This is my understanding of the very similar workflow to re-Topologize the whole model:
-
Open ZBrush while holding down the ‘Shift’ key to disable all but the built-in plugins.
-
Load ZSphere model I want to reTopo > Convert model (at level 1 subdivision) to PolyMesh3D.
-
Clone it.
-
Select the ZSphere tool, draw it out on the canvas and turn on ‘Edit’ mode.
- Open the Rigging subpalette and select the new clone.
- Open the Topology subpalette and select the same clone.
- Turn on ‘Edit Topology’.
- Ctrl/Shift-Click on canvas outside model to unhide points.
-
Open the Masking subpalette and clear the mask that has automatically been applied to the entire mesh - I can now see the existing topology as an orange wireframe.
-
Shift-Click on wireframe model to set first point - Nothing Happens.
-
Shift-Click elsewhere on model to set second point and establish first edge - Nothing Happens. I can, however Alt/Click to delete points and edges.
The underlined portions of the workflow show where the small differences are.
Thoughts?
~S.~