Hi everyone,
i found a picture on google and want to use it as a stencil.
So here is the picture of my stencil and the result on my mesh.
The mesh has 8 mil. polys, but i sculpted this result at 132 mil HD polys.
I think this is the right way, because it is a big mesh which polys loose themselfes in the big range of the mesh and so they lack in the face for such detailling.
The problem i face is, that with a low z intensity (about 3) of my brush, i don’t really come further in the progress of sculpting. With a higher intensity (15) the result is how you see it on the picture:
First there is too much noise in it.
I saw some tutorials and they took also photo references which wheren’t the best quality, but they got a nice scuplt. By the way, my photo reference is very sharp and in a high resolution.
What i’m doing wrong?
Second, why is there such a “mask” around the brushed area? The RGB is turned of, so is the Polypaint.
Thank you!