ZBrushCentral

Split mesh and go z problems

Hello,
im making a detailed terrain landscape in zbrush and Cinema 4d. i have the base shape modelled but now i need to split out portions of the model into sub-tools to get more definition on rock faces etc.

I would prefer to split the mesh sections in cd4 and then goz them as subtools into my zbrush project.

but whenever i try to do this goz thinks its the original mesh and overwrites it?

does any one have any better ideas?

I’ve tried extract but my scale is real world and it creates some crazy results.

any thoughts on this would be very helpful.

cheers

Re import as an .obj rather than GoZ if that’s causing a problem.

Hi doug,
thanks for the quick response will it hold the scale? as i sometimes have issue with this? ill give it a whirl.

ZBrush has an ideal scale it likes, so probably not. There are numerous posts on this subject…

GoZ should be fine. You just need to make sure the subtools have different names. Meaning that terrain, terrain1, terrain2, etc. are bad naming for GoZ, but terrainA, terrainB, terrainC should work. In other words don’t have numbers at the end of the named subtool. It is okay to have them in the middle or beginning. But in general they need to have unique names for GoZ to function properly.

Hi thanks but i tried this today and its still wants to rename all the split out objects back to the Original and it also deletes the new ones?

ive tried deleting the cache in the default folder but its seems to be saved somewhere else? otherwise how does it remember the file and revert back to old mesh?

Its really pain because often the design changes and you have set up a zbrush project to pop back and fourth between the cinema or maya scene but unless theres a work around you always have to create completely unique shapes rather than copy and pasting old ones around…

any help would help on this would really help me out as its reoccurring problem i have.

do think the zbrush guys would have an answer?

Cheerio

Look under C:/USERS for some Pixologic files. Might be some data saved in there under a sub folder.