Hello,
im making a detailed terrain landscape in zbrush and Cinema 4d. i have the base shape modelled but now i need to split out portions of the model into sub-tools to get more definition on rock faces etc.
I would prefer to split the mesh sections in cd4 and then goz them as subtools into my zbrush project.
but whenever i try to do this goz thinks its the original mesh and overwrites it?
does any one have any better ideas?
I’ve tried extract but my scale is real world and it creates some crazy results.
any thoughts on this would be very helpful.
cheers