Hello all.
It’s my new presonal work.
I did it to increase my skills in the character design.
Modeling: Maya 2011, Zbrush 4
Render: Zbrush 4
Also i’m going to make render without helmet. I like how seem his face. [attach=248927]renderwithoutcolor.jpg[/attach]
Me likes it a lot small_orange_diamond
small_orange_diamond
That’s the most bad assed C3PO revision I have ever seen! Seriously though, I’m REALLY digging this. All around this is just a very solid piece.
Wow, nice! So much cool little details! Very well done. How many hours do you think you have into it?
Sweet!
A nice mix of everything. Really like the hard surface stuff
I dig it! Very nicely done!
My head went OMFG, tiny details, hard surfaces, looking clean and a badass gun. You planning on texturing this? How many polygons?
Pretty killer.
Out of curiosity, what parts did you use ZBrush for? It would be great to know more about your process on this!
Thanks all, I’m happy that you like it.
I started this character on last summer just i worked during free time and when i had the desire.
I took design the space marines armor from aliens movie As a start point and I did it more detailing. Turned out not bad and i continued this. [attach=249075]Alien_armor.jpg[/attach]
[attach=249076]Armor_model.jpg[/attach]
I designed helmet using the concepts from gears of war and killzone. There were two versions of the mask.
[attach=249077]helmetnewvision.jpg[/attach]
All armor i did in maya, it’s classic hard surface modelling.
[attach=249078]finalarmor.jpg[/attach]
The head, hands and cloth I made in zbrush.
[attach=249155]1c5c25c0e253918473057288f96bff97.jpg[/attach]
I thought a lot about gun which he hold in hands. I had to choose between these variants:
[attach=249080]5b37fe27c31ef348da3e961fdb544ff4.jpg[/attach]
[attach=249081]759380253be493109573eaedbdb37a58.jpg[/attach]
It’s guns i made on my last job for the project who rest in peace)
For render i used zbrush and its very cool render pases.
I like render in zbrush it gives a lot of control.
Attachments
great work
cool hard surface modeling man The head doesn’t look that great but as we don’t see it in the final i guess that doesn’t really matter ^^.
Keep it up