ZBrushCentral

something wrong in my mesh!!!!!!!!

I’m checking a model for make in a future a finished sculpture importing normal and displacement maps to cinema 4d with GoZ…but when i’m tryng to make the displacement and normal maps, the mesh becomes very strange.
i know i’m making something wrong with the modelling in c4d after export in cinema 4d, but I don’t know what… the model looks correct, without triangles and poygons overlapped…but i’m too noob for know what i’m doing wrong…
Please help me!!!

This is the first model check, without the maps yet:

and with the maps…trouble!!!

[attach=185225]Captura de pantalla 2010-03-11 a las 23.28.39.jpg[/attach]

Attachments

Captura de pantalla 2010-03-11 a las 23.28.39.jpg

Looks to me like you have bad UV mapping.


  1. Go to subdivision level 1.
  2. In the Tool>UV Map menu set the desired map size and then click on one of the mapping options like PUVTiles. Or use UV Master to do your mapping.
  3. Generate your displacement map.