Alrighty, will do 
The mesh didn’t always look like that. It sort of goes awry like that after I do some smoothing or sculpting. For example, if I put some clay (Using clay tubes brush) on one side, it would invert the other side of the finger, getting VERY broken meshes. And if I use the smooth brush, instead of smoothing, it just shrinks the fingers.
When I created the Unified Mesh, it didn’t look like that. I haven’t checked the zclassroom yet, so I would use ZSketch to sculpt in the masses for the hand. After I hit unify skin, everything seems alright - the fingers have mass, and they look good.
Now that you mentioned subDs, I’ll try to subdivide it a few more times and try to sculpt. But by itself, subdividing doesn’t do much to the fingers.
Thanks for your help goast, will check zclassroom now for the 2nd question.