Hey Gang, I have long searched for the holy grail of creating hard surface assets in Catia or Solidworks and loading that geo into MAx or MAYA with full subdivision surface GEO. Modo answered my prayers with the great cad loader package that converts Solid parametric models into quads with support for sub D geo. BUT at a cost of $1500 for the translators it was a hard sell. Joseph Durst shared his Sketchup to Zbrush workflow and using 3ds max 2014 with it’s CAD loaders you can export the geo to an obj, get it into Zbrush and do some cool things with insert brushes. The whole advantage here is that creating hard surface parts in SW or CATIA takes minutes and all the geo is driven by dimensions and thus super easy to adjust on the fly. Has anyone elese brought SOLIDWORKS geo into max, maya or Zbrush with quads?
Ummm PIXOLOGIC coders… implementing this IGES to quad geo functionality in ZBRUSH would be yet another groundbreaking feature!
That would be groundbreaking!
The Cad Loaders for Modo are broken up into 3 different versions:
http://www.luxology.com/store/cad/
Power Sub-D to Nurbs is $495
Modo for Solidworks is $299
Advanced Cad Loaders for Modo is $695
Would you need to have all three Modo Plug-Ins in order to achieve a similar workflow to the one Joseph developed with SketchUp?
Also, your work in Joseph’s class is really impressive.
I’ve regularly brought Nurbs geometry to Zbrush and also other Digital Sculpting applications, yes.
What you say here is not really accurate, Crom…
There’s no Nurbs Mesher or converter program in the market which converts Nurbs to “All Quads”, let alone gives Nurbs Geo a subdivision surface optimized loop structure. The products for Modo don’t do this either.
They will tidy up the patches a bit and mesh these with regular density, yes. If they are good they sew individual surface borders with Ngons which looks a lot better than jaggy triangles - the popular mesher of MoI does this. But that’s merely a cosmetic measure, especially so when bringing stuff to Zbrush: Ngons aren’t supported in Zbrush, they would get triangulated at Import time anyway.
The good thing is: “CAD-Loaders”/converters are not at all required to successfully import Nurbs Geo from any source to digital sculpting apps, especially in times of Qremesher and Voxel-Sculpting.
All one should take care of is that the Nurbs object is evenly and densely meshed. One can control meshing better in Rhino or MoI than in a lot of MCAD programs like Solidworks though. So one simply brings in a dense, quad dominant mesh. As one is only about to start sculpting when bringing CAD-data in, super clean topo isn’t required anyway. One can happily sculpt away, remesh with Qmesher when required and - depending on output needs perform a retopology towards the end of the sculpting process or simpy decimate the mesh and send the geo to Rapid Prototyping.
I would not see how Iges support would help - unless Pixologic came up with the first true Quad Remesher for Nurbs.
That said - in my perception such a product could generally be built as an extension of Qremesher (it could use surface seams a Topology-Guides). But such was a seriously huge undertaking.
Thanks Ed your stuff is lookin great. I have done the same procedure with 3ds MAX 2010 as a test using OBJ, IGES and STL. Just follow the breakdown Joseph gave and you will get good results.
Hi have you tried the MODO cad package listed in this thread?
No I haven’t as I don’t use Modo. But you can trust me with this statement - it would have been quite an industry revolution if they got this going - it would require a complete remeshing process, by giving up the Nurbs patch structure. Nobody offers such thus far.
In this article a reseller states that the output is either Quads and Tris or Quads and Ngons. It’s in German but Google may translate it to your preferred language.
Ok I get it, not much better than what you can do with MOI. 3ds Max 2014 can import CATIA and Solidworks files I will experiment with the parameters to see if I can get into quad geo. At any rate the Max 2014 settings are much better than import options from the past. Thanks for the insight.
Glad I didn’t drop $1500 on the package. Too bad there is no demo option, those funds will now be redirected to a 3D printer.
You can get a printer and lots of spools of filament for that cash :-).
Yeah, I’m hip. I’m quite fond of the Form 1 printer. I need to see actualy print samples from that unit before I make the jump.
Good luck
I can tell you in advance that this isn’t possible, but you can at least get more even spacing.
As said before - one needed to disregard the Nurbs patch borders to get all quads.
No Mesher in the market does this currently, one has to deal with this.
Crom!!!
Does the Form 1 printer have many advantages over the newest MakerBot and the Cube 3D Printers that Staples will be selling later this month? I’ve been following the consumer level 3D printing options for a year now, but without seeing them in action, it’s hard to tell which is a good buy.
- Ed
Form 1 uses better technology resulting in cleaner outputs. It uses a laser or DLP mechanism to heat liquid resin in small chamber. This is currently one of the best methods out there. The other lower costs printers out there heat plastic to it’s melting point and extrude it out of a nozzle. The quality is not as good but they are lower costs. Even the Form 1 is not good enough to print high end statues if you go by production standard. Its better than nothing, and we did not even have a choice for a low cost 3d printer until recently.
Cool. Very good to know. Thanks for the info.