Hi, guys, I’ve had this happen occasionally but never posted it. Mesh is fine till I add the legs, then it explodes. Rich.
It’s because you have the hips branching directly off of the root ZSphere. The first thing you should always do when you make something with ZSpheres is draw a sphere on top of the root and on the bottom of the root. Nothing else should come off the root, you build on those two new sphrers on top and bottom.
No, Dustin, I checked. If that was the root, the mesh would be open and not closed like it is. I drew a sphere onto the bottom of it to check and the same thing happens. I’m going to try to make it from scratch. Rich.
could be a scale issue, see how big it is in the preview window, it should fit within that.
also you didn’t try to sculpt the adaptive skin before you put the legs on did you?
While the ZSpheres are visible, try using the Unify deformation. That will resolve any scale problem.
Thanks Aurick, unify fixed the problem, after reposing the spheres, I’m able to draw on the legs and skin.
Thanks for your idea, too, Spaceboy412. Rich.