Lets say I’ve a finished character in ZBrush, with the clothing and all.
Should I first rig the character and pose it using Zspheres first, then export to something like Quixel Suite / Substance Painter to texture it?
Or should I export it to Quixel / Substance Painter first for full texturing, then bring back to ZBrush for rigging and posing?
Thanks!
Nik