ZBrushCentral

Should I UV and texture the character before or after posing?

Lets say I’ve a finished character in ZBrush, with the clothing and all.

Should I first rig the character and pose it using Zspheres first, then export to something like Quixel Suite / Substance Painter to texture it?

Or should I export it to Quixel / Substance Painter first for full texturing, then bring back to ZBrush for rigging and posing?

Thanks! :slight_smile:
Nik

Either way.

But I would personally rig and pose last.

Thanks!