Hi,
I’ve been struggling with getting this concept made how I’d like in ZB. Long ago, I made this in Rhino, however, I’m now dying to get it evolved into something more organically shaped although still preserving the extruded ruff(le) pattern.
My goal is to make almost any base shape that could be tapered, convex, concave, flat, arched, skewed, etc… Then the ruffle pattern could be applied to any of those base shapes and extruded to a center-point with hard edges, creases and clean convex/concave surfaces.
I came across this tut that could be helpful, but I found it still restricting me to a symmetrical geometric shape (circular) still as I was already at that point in Rhino.
Would you have any additional tips/tricks/ideas on how to approach this concept (and any similar pattern?
If you are willing to take the time to help me, I would be greatly appreciative of a step by step. I’m inexperienced with hard surface sculpting.
Thank you for your time and consideration,