ZBrushCentral

Sci-Fi Samurai Helmet

This Samurai Helmet was created using different packages. The blockout and the final details were done in Zbrush. The final mesh and UV’s were created in Maya and the texturing was done in Substance Painter. The final images were rendered using Arnold in Maya.

This model was inspired by Salvador Trakal’s concept art https://www.artstation.com/artwork/qYBOz

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I really like all the scratches, this guys has been to battle for sure!
Great job :slight_smile:

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@fiouze Thank you very much!