hello there!
I’m new here and I hope you guys will be able to help me :3
I have a mesh in zbrush that i exported with GoZ to 3ds max and it is wayyy too small compared as the other meshes i’m working with. So i decided to scale it up and send it back to zbrush but it looks like I lose a lot of detail in my mesh like everything is smoothed. I try to scale it directly in zbrush (deformation->size xyz) * 500 and it’s the same result; everything’s smoothed.
the trick is to scale it in zbrush in its higher subdiv level and then everything stays the same.
So i’m wondering did I find a bug? :3
Jennifer