ZBrushCentral

Rust material ....number 1 of many..another 1 added

Back for good… and soon will have Zbrush activated on a new state of the art machine.

Each pair of zips are the light settings and the material

Couple of pointers…


  1. Bake at various blend settings.
  2. Works best on dark coloured models…although light colours can produce interesting results.
  3. Not so good on flat surfaces…needs detail.
  4. This is a 4 shader material with an unusual no1 shader… it seems to work and also produce many other interesting materials.
  5. Play with default textures when rendering with this material.
  6. Also the texture at the bottom of each shader can become a little to repetitive…play with different ones.
The pointy round thing was not baked. The head was baked at blend 16. The left sword was a light grey colour, the right one a very dark brown. Note the repetitive pattern on the forehead…mentioned above.

Works differently on different models. I shall post more rust materials when I find them.

edrust1a.JPG

Another one…no time for more. Thanks for the quick email Mathew:)

Not baked.

edrust3.JPG

wow, that looks fantastic. i need to learn more about zbrush materials, :slight_smile:

Hi Ed,

LTNS :smiley: Hope things are good with you.

Very nice crusty rusties. I can use these, thanks!

Regards, Sven

Thanks I hope these are of some use…

Models are black… material suits objects more than heads… play with diffuse settings…other model colours come up interesting … more coppery/bronze than rust

edrust5a.JPG