ZBrushCentral

Rotating layers?

Is there a way to rotate layers (or more precisely the 2.5D contents of the layer). I’m looking for something like the free-transform tool in Photoshop. I don’t see anything in the 1.23 manual.

The only thing I’ve been able to figure out is a total kludge where I use the MRGBZ grabber to snap a picture of what I want to rotate, use the Plane3D tool with grabber’s texture and rotate the object that way. Seems like a lot of extra steps to me, so I’m hoping there’s an easier way.

You can move layers along the X, Y and Z axes, but you can’t rotate them.

Bummer… To help the plane3d method, is it possible to force the size of the plane3d to match the size of the grabbed region?

Perhaps it would be easy for someone that understands zsscripts to whip something like that out. A little 2.5D rotate tool?

Matching the dimensions of the plane to the texture is easy. Divide the short texture by the long texture dimension and multiply by 100. Then change the appropriate Plane3D initialize value to match.

For example, if you have a grab that’s 640x480, then you have a short dimension that’s 75% of the long one. So you’d change the plane’s V Radius to 75. The plane will now match the grabbed texture.

MATH!!!

Hi again Monkeyfarm

here is a script Digit_Widgets_Depth_Stroke.txt which will automatically grab the canvas and produce a alpha-terrain. That section of the code was included by the kind permission of EZ