ZBrushCentral

Rock Cracks - Answered!

I am attempting to make cracks on the floor of my stone tiles as shown in the example below, on the columns. I have tried using brushes others suggest as well as experimenting on my own. In addition, I have several crack alphas. So far I have not been satisfied with the result. Does anyone have any suggestions for achieving the sorts of cracks as seen below?

Base sculpt for stone tiles where I would like the cracks to occur

Attachments

tileable.jpg

cracks.jpg

A few different techniques:

  1. At high resolution, some careful detailing with the slash brush and a small brush radius. Follow up with the Pinch brush at light intensity to tighten them up and taper the ends.

  2. With the mask pen, also at high resolution, draw out your cracks along the surface. Invert the mask, so that the crack lines are UNmasked. Then, in Deformation>Inflate, deinflate with a negative value until you get the desired recess. If the transition to too sharp and causes undue distortion of the polygons, consider blurring the mask first. Then, unmask the entire mesh, and inflate with a positive value (use small increments, you may have to type them in). This will inflate the mesh around the cracks and close them in a bit. Follow up with the pinch brush as desired.

3)Use the slice curve brush, slice your rock up into many portions, and dynamesh at high resolution with the “Groups” button pressed in the DM menu. This will split the roch into many different pieces adjacent to each other, that has a natural broken stone like effect that you can supplement with the above methods. You can then dynamesh them back together with Projection button enabled into a single piece with the crevice detail intact.

  1. As a textural solution, attach a craquelure alpha to the layer brush, and a drag rect stroke. With a low negative Z intensity, drag out the crack pattern across the face of your stone at high mesh rez. Or use Spotlight to paint an overlapping cracked texture onto your mesh with Zadd enabled.

Thanks Spyndel. Look like great suggestions.

I will second this notion. Thanks for the multiple techniques!