I am modeling a character right now in Zbrush and once completed will do the texturing and displacement map. I am new to rigging, just got Body Language to help with that for Maya. My question though is will the 1st subD level be ok for the rigging? It is at around 7-8 thousand polys. The displacement, texture map will take care of the details at render time, but as far as the rigging goes would the model be ok exported at the lowest level or would it need to be higher, possibly subD 2?
I could use some advice as to what you riggers do. Thanks.