ZBrushCentral

Retopology in ZBrush or in Maya or in 3Ds Max?

Hi everyone, I’d like to ask you guys which pipeline do you use for an easy painless retopology?

I normally use zbrush retopo tools but most of the times I find it a pita. Then I saw a guy in youtube doing an easy and fast retopo in 3Ds Max, figured out 3Ds Max has some nice cool tools for this. I may give it a try dont want to switch to 3Ds just for these tools, I am a Maya guy, now I wonder if there are nice and cool tools for retopo in Maya. What do you think? What do you use? Thanks and regards.

I would not recommend picking up a $4000 piece of software for retopo.
If you want a more robust tool set for retopo take a look at topogun or 3D-coat

thanks man, I checked each ones websites, and I already like them. I will definitely give them a try. Do people mostly use these stand alone softwares for retopology instead of zbrush built in tools?

It all depends on the user/company. The company I work at doesn’t really care what software you use for retopo. At the end of the day, geometry is geometry.

If one of the workers prefers one software over another they can use, but they have to buy it if they don’t prefer our in house software.

Most studios work this way as well.