Hi everyone, I’d like to ask you guys which pipeline do you use for an easy painless retopology?
I normally use zbrush retopo tools but most of the times I find it a pita. Then I saw a guy in youtube doing an easy and fast retopo in 3Ds Max, figured out 3Ds Max has some nice cool tools for this. I may give it a try dont want to switch to 3Ds just for these tools, I am a Maya guy, now I wonder if there are nice and cool tools for retopo in Maya. What do you think? What do you use? Thanks and regards.