GRIN!
Hya Zber!
Transpose (scale) is definitely out, it just distorts stuff at random usually and I stopped fighting it a long time ago.
For #2 that is what I did, but interestingly when I turn the one I’m after (the body in this case) back into dynamesh I dont get more polygons, this is odd because I do if I scale things as dynamesh and then hit add.
This I think answers my question though I got sidetracked by the discovery that not only does Sculptris and Dynamesh work with GoZ now but they are working well, I have the attention span of a gnat…
Anyhow I do know that Dynamesh is mainly for making rough sculpts, but having discovered your trick of making things larger I thought I could use that as a sort of sneaky work around…
The thing is I suck at anatomy and being able to do large changes to a dynamesh rather then having to start over with a normal mesh would be nice (especially with hands, hands are a nightmare) and as I said above I think I know how now but need to test it.
As for ‘Repeat To Active’ and ‘Repeat To Other’ I am going to have a look at that as I never actually understood what it was doing, I was only able to see the video for that once and it went right over my head but I think your description cleared it up some what I think, I need to try that stuff out.
This is fun, there are so many ways of doing the same thing and so many ways of getting sidetracked…
Ok off I go to see what happens!
Thanks ZBer!