Hi everyone!
I’m having some trouble with a Zbrush model I want to eventually get into UE3 at work.
I made some human base mesh in Max, guessing a fair 180 cm size. After getting it into Zbrush I soon noticed some problems with the move tool, since it seemed to barely have effect on the model (regardless of Z intensity) and its effects seemed to have a cap. I had seen that before, and it seems to be the program having trouble with processing incredibly high numbers, so I guessed that the model was insanely huge.
I probably made the mistake to scale it down to a more reasonable size within Zbrush, and when I got to fix the UVs in Max and reimported it back to ZB, I noticed the model had a big size discrepancy, and it was many times smaller when it returned to ZB as a subtool. The problem is that the size different has an impact on ProjectAll, so I can’t just transfer the detail to the model with UVs and continue.
I wonder if there is some way to “fix” a model that has been rescaled in ZB, or more preferably, some kind of Reset X-Form command within ZB that resets the resizing value to force the new size to be considered as the default one.