Regarding fist thread on fine skinning.
Have done a little more thinking[a dangerous thing]
My quest at the mo is to produce super fine mesh versions of pose[s] taken from Vicki 3 in poser.
Firstly if some of my questions etc seem ill-informed it is because I am a
beginner at this .
The reason I want fine meshes is for producing resin models using sterolithography with modded poser figs is the base model for the STL files.
The poser figs when viewed as plain old meshes represent surfaces as facets of varying size depending on the level of surface modeling detail
required.
whilst this faceted surface does have its charm, I would like to be able to have the choice of a fare less faceted surface.
I have experimented with subdivision etc.
This so far does not achieve my ends.
Now a question that springs to mind is this.
Render meshes.
What are they?
Are they a fine mesh skin for instance?
seems that in Zbrush you can view a ‘skin’ of fine polygons.
Rhino mentions a fine polygon mesh is generated for rendering.
When this [rendering] is shown as smooth in rhino, does that mean a mesh
that represents the smooth surface can be generated somehow??
Is it possible?
Creating a mesh ‘skin’ in the manner that smooth renders are created over more course polygon structures?
If it is possible I would love to be able to create and save such fine polygon structures
Am I completely off base here? [I am a beginner to this after all]
Views?
Cheers
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