Here’s a little ZScript tutorial I put together demonstrating Refraction.
Glass3.TXT
WingedOne…you are very fast…
Thank you
cameyo
Just a few tips to help all of you out with refractions:
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Refraction is polygon-based. The more polygons your model has, the better the quality of the refraction that you will get through it. You can increase the polygon count through either the Tool>Modifiers>Initialize settings or through Tool>Modifiers>Deformation>Divide before snapshotting the model to the canvas.
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Refraction will only work with the current layer. Objects on other layers will not be seen.
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Refraction will only show unshaded RGB colors. In other words, material-generated color will not be seen through the refractive object. It is therefore recommended that you set your lighting and bake the layer before drawing a refractive object.
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Don’t forget that you can set positive and negative refractive values. Positive values give results similar to a farsighted person’s glasses – they have a magnifying effect. Negative values would be a myopic person’s lenses, having a minimizing effect.
Have fun!
I commented out a line in this ZScript so it will run in ZBrush 2.
This is a very very helpful approach¡ I was reviewing all the strategies that in the past has been made to rich the quality you get here friend¡
A bunch of thanks
Andreseloy
Thanks WingedOne,
how about your pocket PC 3D application?
cameyo