ZBrushCentral

Refraction Tutorial (ZScript)

Here’s a little ZScript tutorial I put together demonstrating Refraction.
Glass3.TXT

WingedOne…you are very fast…

Thank you

cameyo

Just a few tips to help all of you out with refractions:

  1. Refraction is polygon-based. The more polygons your model has, the better the quality of the refraction that you will get through it. You can increase the polygon count through either the Tool>Modifiers>Initialize settings or through Tool>Modifiers>Deformation>Divide before snapshotting the model to the canvas.

  2. Refraction will only work with the current layer. Objects on other layers will not be seen.

  3. Refraction will only show unshaded RGB colors. In other words, material-generated color will not be seen through the refractive object. It is therefore recommended that you set your lighting and bake the layer before drawing a refractive object.

  4. Don’t forget that you can set positive and negative refractive values. Positive values give results similar to a farsighted person’s glasses – they have a magnifying effect. Negative values would be a myopic person’s lenses, having a minimizing effect.

Have fun!

I commented out a line in this ZScript so it will run in ZBrush 2.

ZBrush Document.jpg
This is a very very helpful approach¡ I was reviewing all the strategies that in the past has been made to rich the quality you get here friend¡
A bunch of thanks:+1:
Andreseloy

Thanks WingedOne,
how about your pocket PC 3D application?

cameyo