Hi,
I’m glad you got it to work!
- For the base mesh export when creating vector displacement maps, unfortunately there’s no solution to this at the moment. The best thing is to let ZBrush do its thing and then delete the file using [FileDelete]. (This is what Multi Map Exporter does…)
[FileNameSetNext,vectDispfile]
[IKeyPress,13,[IPress,Tool:VectorDisplacement Map:CreateAndExport VDMap]]
//delete OBJs exported by default:
[VarSet,vdOBJfile,[StrMerge,[FileNameExtract,vectDispfile,3],".OBJ"]]
[If,[FileExists,vdOBJfile],
[FileDelete, vdOBJfile]
]
//repeat code to delete MTL file
[VarSet,vdOBJfile,[StrMerge,[FileNameExtract,vectDispfile,3],".MTL"]]
[If,[FileExists,vdOBJfile],
[FileDelete, vdOBJfile]
]
- Delete any subdivision levels before importing a new OBJ. If there are no subdivision levels then ZBrush will simply replace the subtool with the imported mesh.
HTH,