The progress on my first model is going very well but it’s a very complex model composed of many different sub tools (if that is the right word for it). Many of the sub tools are very complex and the total thing is about to hit about 10 million polygons/quads. I know an individual mesh (sub tool) can’t have more than 20 million polygons/quads but what about an entire model composed of many different meshes/sub tools? And by this I mean after you finish. I tested on what would happen if the total amount of polygons/quads was over 20 million (by dividing three spheres until each was at the limit) and the total went beyond 20 million but not for each individual mesh/sub tool. But I’m having concerns regarding the finished product of a model composed of multiple meshes with a total polygon/quad amount over 20 million:
If I want to paint, pose, and/or render my model, will I have to merge all of the sub tools as one? Or can I keep them separate? I’m worried that if I have to merge all my sub tools/meshes into one mesh, and the limit goes over 20 million, it will force me to reduce and I’ll lose too much detail. If I can keep them separate and still do the things I want to (paint, pose, render, etc.) then this won’t be a problem.