When you use a vface asset from Texture.xyz can you use the GEO mesh that comes with it and use ZWrap wrap it to your sculpt and use that as your new base mesh? I was seeing that you could but my question then is, is retopo needed since the mesh normally has good UVs and topology with it? Also if you use the GEO mesh wrapped to your model as the base mesh what other steps are needed to finalize your base mesh besides adding the albedo, displacement and utility maps to it? i am new to using texture xyz assets and am having a little trouble fully understanding how the workflow should work properly. any advice would be helpful. Thanks