Hi, everyone:
I’ve learned ZB for a week and like it deeply. When I found the “bumpviewer” material last week and tried it using different brushes, alpha and strokes, I found a very wierd thing in PM, that is, the bump areas show terraced effects and the level lines are very clear. After I picked it up it still seem the same way. I attach a screenshot for clarifying my idea.
I’m not sure if this is caused by AA or alpha image resolution(I tried a 800X800 custom-made image as alpha, still the same result). Because I’m working on a character project and my computer can’t let me subD my model too high, the bump can be a very useful way to make fine details done without any delay in performance. Anyone who can solve this problem please help me. I’m very appreciated for any further help you guys can give.