Long story short, I am trying to use a 32 bit displacement map that I make in ZBrush and use it in Maya, and it works perfectly except for the fact that there seems to be this glitching around the crease between the eyelid and the head.
If I understand correctly, ZBrush makes displacement maps using projections and so this looks to be a problem related to vertices appearing overlapped in the projection.
If I could, I would just edit the displacement maps directly in photoshop and just manually polish any extraneous detail out of the map directly, but photoshop has no capability to even touch, really, 32 bit files.
Where would I find the settings for the projection that ZBrush uses to make these files?
Alternately, how else would I fix an issue like the one that appears in the included image?