Hi all,
When using Photoshop for texturing via Zapplink/Projection Master, does texture map size matter or does document size matter?
So say I’m texturing a head, & my image that i want projected onto the model is 2k in Photoshop. Should my document size also be set to 2k or only my texture map size matters?
Does my polygon count matter in this case at all? That is, would I need to bump up the polygon count to roughly 4 million to match the 2k image, even though I’ve already assigned a texture map?
I’ve read a few threads discussing the pixol to pixel ratio, but am still confused if this applies to Projection Master as well or only to Polypainting / Spotlight.
Thanks for your time.