Hello everybody,
I have created an object from scratch in zbrush, made a retopology so I can export the low poly mesh into Maya 2012.
I have unwrapped the low res UV’s and I want to project the details of the high res on it, in order to create a diffuse and normal map that I can use in maya on my low res object.
My problem is that when I import the high res into the low res subtool palet, or vice versa, they are not placed one on top of the other so I can project the details from the high res onto the low res.
How can I resolve this problem?
Thank you!