On my blanka sculpt in zbrush, I’d like to take it out of zbrush, to alter topology a bit, especially in the hands. I’m getting nasty spikes that I can’t fix if I move the hand just a little and change resolution levels. This problem appeared after I retopologized the original mesh. And its consitantly on the on finger.
If I saved out a high resolution obj and a low resolution obj. Is it possible to project the details from the high resolution mesh to a modified (blender or softimage) base mesh? Even if they do not have the exact same topology?