Marcus,
Thanks for your response. I do have an alpha selected.
Based on what I’m seeing in the Digital Tutors videos I’ve been following, the alpha is the texture. Vis-a-vis the videos: I import a .jpg, make a texture, and, from the texture, make an alpha. That alpha is a square image (a tile?). So, when I paint with it, I get a series of squares. I’m getting better results following InternetFriend’s advice about modifying the stroke. (Thank you.) But the stroke is still a series of sequential tiles. So, if my texture is my alpha, how can I select a soft, circular alpha without losing the texture? I’m obviously confused.
Also, in the Projection Master documentation (http://www.pixologic.com/docs/index.php/Projection_Master), there is this reference: "In general, you will get the best results with Projection Master when, before “dropping” your model, you scale it first so that the area of a visible polygon is approximately equal to the area of a pixol on the canvas…You can get a better idea of how this works in ( Precision Texturing by Matthew Yetter). " I’d like to be able to read more about that, but the link is dead (404 error). Is there a way to get to it?
DocPit