I use Zr6 and when at the highest Sdiv and create the map it is generated as if we were on a lower SDiv. The face model has almost 2 million poly at the highest Sdiv level. The texture map generated is very low quality with jagged edges.
The process I followed to generate the map—
- Modeled the low poly mesh in 3ds max
2)Import it into the zbrush and give some detailing. Then send the lowest level back tho 3ds max for UVs
3)Import it into the zbrush and polypaint it at the highest Sdiv. - Create the texture by “New from Polypaint” in Texture menu. Clone the texture.
But the texture quality is very low. Please help to resolve the issue.
The texture map is attached.