Sure. All the modelling was done in zbrush. First, I created the zspheres for the body. Then I sculpted the character using the different tools available. After subdividing it to level 5, I masked the outline of the clothes, pressed “HidePt” so that the only thing showing is the clothes, cleared the mask, and then went to Deformations and used the inflate tool. After that, I went to polygroups and pressed “group visible”. When I lowered the subdivision level to 1, then increase it back to 5, the polygroups are distorted.
I noticed that when you lower the subdivision level to 1, the polygroups become different. This is due to the number of polygons. But then, when you increase the subdivision to 5, the polygroup takes the shape that it had in subdivision 1, and uses that in subdivision 5. Take a look at picture one. This shows the polygroup that I created. I then lowered it to subdivision 1 (picture 2), and then increased it (picture 3).
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