Hi,
Not sure if this is the correct way to post this question, please excuse the size of the images - here goes.
The first image shows the result of the problem. When I am in PM and I want to use a tool to deform the mesh, the results are nice and sharp - Right side in circle. If I pick up a stroke that I create in PM (left side in circle) as a color then convert it to a mask I get a pixelation to the edges. When I try to deflate the mask, I get more pixelation to mesh. The reason that I would like paint on the mask is that the pattern is quite complex and needs to be mirrored across, also if the client does not like the depth etc then it is easy to re-do the inflate. If I apply the texture/mask (created in PS) I get the same results. Converting the PS alpha to a stencil has the same effect.
The mesh density is high 2.6 million.
The texture is 4096 x 4096
The doc size is 4096 x 4096
I am using PM at actual size 1:1
Thanks for any help
CMD