ZBrushCentral

Please, How To Do This...H O W ???

I am newbie in ZBRUSH and I learning this AMAZING software by video tutorials. Now I have upgraded my 3.0 version to 3.1 but some of tutorials sessions are recorded in 3.0 version. That’s the problem.
For example, I saw tutorial for “MESH INSERTing option” and “SubTools/ZPROJECT” recorded in 3.0 but I can’t do it properly in 3.1. Why?

Well, in first case (mesh insert) I use DemoHead and in Geometry press DELETE Low, like in tutorial, and than I use BRUSH/MESH INSERT option to LOAD 3D Sphere and attach it to a Demo Head just for practice. BUT for some strange reason I can’t do this. Although my 3D Sphere is Polymesh I can’t see options MESH INSERT FIT and MESH INSERT DOT which are automaticaly appear in ZBRUSH 3.0 when I tried this option. In the version of 3.1 there is no such a option so I CAN’T do this…Does any user of version 3.1 know this please…???

In second case I also followed video tutorials srep by step and I get awfull results. I use one mesh to connect it with another by SUBTOOL option and after I load both meshes into the SubTool Palete and positioned them one into another with TRANSPARENCY on, I used ZPROJECT brush to remove the dark surface of the part which is attached. BUT that just DEFORM my mesh. I done this again and again, step by step, following tutorial but guy from tut have great smooth results and my mesh get ripped along the connected edges…Ufffff…So confusing…

PLEASE, does anybody knows answer HOW TO DO THIS ???

Thanks a lot

I guess that somebody knows…common people I really need help with this.

have you checked in the brush menu? instead of looking only on the tool shelf?

I’m fairly sure its in there. Also the button for you to pick the mesh you want to insert…

For your first problem, check that both are polymesh objects and have the same amount of divisions (or better yet just one) then look in tools> geometry>mesh insert.

Im no expert and am at work so am unable to check this but i think this might be what your after. If you are talking about the brushes look under the brush pallette as rosco said. You need to set the mesh you want to insert in that menu.

Well I read the MANUAL, I watch video tutorials over and over again and I really can’t realize HOW to conect 2 meshes in a proper way ?

ROSSCO111/ Yes, I looked in the BRUSH palette for Mesh Insert Dot and Mesh Insert Fit and there are NO such options in ZBRUSH 3.1 There is just MESH INSERT in Brush Palette but when I choose some mesh nothing happens. I can’t draw it into a canvas.

SHAVEDMONKEY/ I done just as you said. I load Demo Head (MinSubLevel/PolyMesh) I load 3D Sphere (MinSubLevel/Polymesh), then I made copies of them and after I choose DemoHead I use TOOLS/GEOMETRY/INSERT MESH and choose 3DSphere but I was UNABLE to position 3D Sphere. 3D Sphere was attached to DemoHead without of my move, rotate and proper placing. Like it is randomly attached…

I REALLY loosing my patience with this basic non working things…although I really like ZBRUSH:cry:

Can anybody use some screenshots or explain me this better so I can continue my workflow ???:rolleyes:

Thanks a lot

If you got it too attach you can now move and position it by selecting the piece you want to modify in Tools > subtools then using the Move, Scale and rotate functions to position it where you need it to go. Takes a bit of getting used to manipulating using the 3 circles but read the tutorials on here, theyll help no end

Do you have the sphere selected in the subtool window? Or do you have the head selected. If the head is selected, the sphere is going to, of course, tag along with the parent mesh no matter what method you use to move it. I wish I could actually see what you’re seeing on your screen, as I do many times someone has a problem like this at the forums. I always seem to give info that everyone already knows, or I’m just way off the mark of what they’re asking about. :rolleyes: This doesn’t happen to me when I’m physically sitting at the prompt with someone. :smiley:

Before you throw in the towel… try this:

Before I realized how to do it, I noticed that you can also position your objects in other apps. Just put your object where you want it and save it out with another name. Save JUST the positioned object. When you open the objects in zbrush they should line right up when you insert the mesh.

I’ve used anim8or to do this. Not sure if it works in others but can’t imagine why it wouldn’t. Though, I’m sure that you’d rather do this in Zbrush. As well, you should. They’re awesome tools.

shavedmonkey: Lol. I remember trying to figure out those transpose circles… I scratched my head for a few hours noodling with them.

I don’t know how to post you a screenshot of this situation. But this is what I do…I saw video tutorial about 2 different features in ZBRUSH how to connect or attach two meshes. The guy in video was MEATS MELER and using 3.0 version (although I running 3.1). So, first way he use was that he opened model of a guy and model of head as separated tools, and after he place them both in SUBTOOL Palette, he positioned a head in the middle of the "guy"s chest. He choose “guy” in SubTools as MAIN then he used ZPROJECT under the Brushes Pallete and with that brush “clean” the edges around the part where 2 meshes was connected. After that he got almost perfectly smooth attached meshes and I got only bad results and deformations although I carefully follow every step of his tutorial. HOW to use that ZPROJECT anyway? And for what ?

Second way was that he selected the same “guy” model and use Delet Low under GEOMETRY to put SubdLevel to 1 and than use INSERT MESH PREVIEW under Brush Pallete and hes 2 options , MESH INSERT FIT and MESH INSERT DOT. He used MI Fit (although I don’t have neither of the 2 options in 3.1) and phisicaly put the “head” mesh into the chest area of the “guy” mesh.

Can anyone explain now?

Ok im not familiar with that particular tutorial of Meats, but if you look in the Brush pop out menu (the button that shows your current brush), you will find the brush Meshinsert brushes . To choose what mesh to insert, you will need to choose it in the top brush menu under “mesh insert”

Also you could add a mesh as a subtool in the tools>subtool menu and then append it to your current mesh

Hope this helps

Lumin8 : Indeed, its almost like a drunks moment of clarity, or learning to ride a bike, when suddenly it all makes sense and the circles are suddenly helpful as opposed to merely ways to difform your meshes in random ways :0)

Heeey SHAVEDMONKEY…that’s it. MESH INSERT FIT and DOT was under Brush Palette menu but my mistake was that I was looking for that options just under BRUSH (in upper left part of the screen) like in tutorial. Thanks a LOT.

I have one more question, although I still don’t realize why ZPROJECT doesn’t work for me and I searching tutorials and posts on that subject, I want to ask one more thing. I learned from tutorials how to use SUBTOOLs but when I EXPORT my ZBRUSH mesh it only exports one particular subtool or main subtool. For example , I have MAIN Subtool-Head and 2 more Subtools-left eye and right eye. But when I use export option I can export my head WITH both eyes, just head or one eye or another. Is there some possibility in ZBRUSH to CONNECT all subtools in SubTool Pallete so that I can export all from the list in some other 3D app ?

Thanks a L O T !!!

If your exporting an .obj file i think it only exports the selected sub tool. As far as I know you have a few choices…either make 1 mesh out of all the subtools, by either cloning each one and inserting them in the mesh (using tools>geometry>insert mesh not the mesh insert brush! :))or use the great plugin called make1mesh tha will do it for you…OR export each part as an Obj file and export them into your chosen app.

If you save it as a tool (rather than export) it saves all the subtools with it but only useable in zbrush.

Hope thats of some use, not familiar with project brush yet, its something ive got on my “too learn” list :slight_smile:

I really want to learn HOW to make ONE MESH of all subtools so that I can export all of them as one single obj file. Now with options , as you said, Tools/Geometry/Insert Mesh I accomplished that I have 2 subtools instead of 3. Before of this I had , head and left eye and right eye, and now after this I have head and eyes (together). I experimented with this for 20 minutes and I really can’t understand HOW to Mesh Insert BOTH eyes into my HEAD mesh. This is so confussing:cry: There is gotta be some easier way. It’s basics. it shouldn’t be such a problem.
I loaded DOG tool from default ZTools and after I make it Polymesh I loaded 3D sphere and make this tool Polymesh also.I make one copy of 3dSphere. Then I choose a DOG and use Geometry/Mesh Insert/3D Sphere but as ALWAYS because of some strange, anoying reason ZBRUSH puts 3DSphere where HE want’s to. In the middle of DOG’s chest, and after mesh of 3D Sphere is inserted in canvas there is no chance I can manipulate with it or position it in some other way…I am really pissed off.
And how can I find that PLUGIN called “Make1Mesh” ?

Thanks

Try saving the mesh, cloning all the subtools then choose the first one and insert the second one in and so on. All have to have no divisions OR the same amoutn of subs, not sure which.

Its what make1mesh does and it can be found here: http://www.zbrushcentral.com/zbc/showthread.php?t=49952

you need the same high level on all the subtools and then insert mesh like Modelator said.
Now be warned - I do not know how this works with other apps but once you import this ‘merged’ mesh into xsi it will divide it into separate meshes again :slight_smile: [ I find it cool + the merging’s useful to get the same alpha depth on all the subtools for displacement which is neat :)]

Maybe I am crazy or my ZBRUSH doesn’t work but non of these help tips doesn’t work for me. I downloaded MAKE1MESH lugin. I use him and it was written that I succsesfully connected eyes and the head mesh but when I exorted as obj and imorted to Poser it was still head with out eyes. I don’t get it really. And I really can’t understand how subtools functions. I first succeed to attach one eye to another but I still cant attach both eyes to the head. Mistery…:mad:

  • let’s say you have a head and 1 eye as subtool
  • both have highest level of subdivision 6
  • clone the eye [so it appears on your tool palette as a new tool]
  • now select the head click ‘insert mesh’ [in the geometry menu] and select the new eye
    -voila, you have 1 mesh made of the eye and head
  • now you can make 1 map for it or export it as 1 or pose it or whatever else you want :slight_smile:

hope it works!

Ha ha ha:lol: IT WORKS…IT’S ALIVEEEE:D Thanks dude. Sorry for my low knowledge level but I came here to learn because I am very interested in 3D and everything look so difficult to me at this point. I am so confused.
Thanks a lot again.

regards

glad to hear it :slight_smile: