You must have drank some Aqua-Bounce before doing this…
Yeah, I bought a new fridge to store all those creativity drinks.
@mrwilt:
I’ve made a simple basemesh in Blender and assigned some polygroups to it there, since i wasn’t getting along with ZSpheres at all…
@derkomai:
Same here. The first 2(D) games are absolutely great.
Anyways, time for an update:
[attach=53229]Para_pers_4.jpg[/attach]
[attach=53230]Para_pers_5.jpg[/attach]
[attach=53231]Para_pers_6.jpg[/attach]
[attach=53232]Para_pers_7.jpg[/attach]
I have no idea how I will bring all the tiny skin details on the model because I’m already running out of polygons again. Most likely I will try a mixture of texture and geometry, or just bring it to over 8mil polygons and see what i can do then…
If you wonder why it party looks a bit weird in the middle: This will become a realtime model so i have to work with symmetry in order to be able to get a good amount of detail in the pretty small texture maps. I will change some of those parts in the future though.
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