Hey guys!
I wanted to share with you my Overwatch fan art:)
I created Tracer entirely in Zbrush. She’s super high poly at the moment but I’m planning to do retopology, UV Mapping and reprojecting the details back down.
I would really love all critiques as well as advice for what you guys would recommend for retopologizing from a high res mesh in Zbrush. I’m not too familiar with the best approaches when starting with a high res Zbrush sculpt. I spent tonight fiddling with Zremesher, the Topology Brush, and ZModeler. I also considered popping open Maya as well. I was curious what you guys would recommend.