Hi,
Im trying to manually draw some geometric Alpha/Depth Maps. I understand bit depth ok, but my exports all seem to still be 8 bit with noticable banding when used as an alpha, even when Im setting the documents to 16bit grey colorspace.
I’ve tried exporting 16bit greyscales from Cinema4D, Affinity Photo & Designer, CorelDraw and Gimp. In corel, I also set the gradient steps to Max 999, but it makes no difference, Ive tried Linear workflows, no compression, everything I can adjust I have tried.
I’ve tried PNG, TIFF, PSD formats.
Nothing will work, I always get Noise even after 0.5-5 pix gauss blur, which looks like cheap mottled plastic finish, or I get distinct depth levels no matter what. Im using default 3dPlane subdivided to over 4 million.
I can use the smooth tool to get a perfect finish, so I know the resolution is there, but this somewhat destroys the edges of my shapes.
EDIT - Its not the automatic add noise option in zbrush
EDIT - Its not the dither gradients options in Affinity
EDIT - I checked an alpha made in GrabDoc and some I downloaded from Artstation, and the pixel values still register between 0-255 (although the doc is 16bit → as shown in Affinity)
EDIT - Applying a layer FX 3 px Gauss to my basic shapes, does eliminate the noise.
I still need a solution for Cinema4D export as I have some amazing tiling models I created that have a depth shader on them.
I have to ask, Does Photoshop handle this better?
How to draw custom depth maps without having to use the smooth tool in ZBrush?