ZBrushCentral

normals flipped (Maya import)

In Maya the teeth normals seem to be pointed in the right direction. In Zbrush it appears inside out. So I turned on double sided, spent about an hour sculpting, then when I went to make my normal map, it was still inside out in Zbrush.

I went back to level 1, hit reverse normals in zbrush, it crashes.
Am I screwed? I hope not but something tells me I am.

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You should be able to take the NM into photoshop and invert the red and green channels. This will reverse the NM without all the fuss.

Cheers :cool:

good idea!
ill give it a shot!

Thanks