Hello there,
I’m having a normal map problem. In Zbrush I created wrincles on a shirts I created in Maya and exported a normal map by using ZMapper. In Zbrush, the model looks like as follow.
I also tried hooking it up to the material as “other” and then selected “Out Color” + “Normal Camera”. In this case the weird pattern didn’t show up but all the detail that’s created in Zbrush wasn’t read well…
I know this is a known problem in the past but past topics didn’t lead to the solution. If you could give me any pointers that’ll be great. Thank you very much for your time!
Spec:
ZBrush 2.0 + Maya 7.0
PC, Windows XP 2002 service pack 2
Pentium 3.20GHz, 200GB RAM
NVIDIA GeForce 7950 GX2
217GB Free space