As the title says, ZBrush keeps generating a bad normal map. The piece of geometry is clean, and was made in 3DSMax then imported into ZBrush. This was just a test run to see how the normals were working and with some subdivisions and quick alpha drags.
I used Zbrush to generate UV’s and then used the Multimaper to create a normal map. I’m not sure why but it keeps generating a weird border in the normals. I took it into Marmoset to see how it would actually look on the model and well… it looks exactly like the map shows it would. Weird distortions along the edges and border.
Does anyone know what would be causing this? The distortion was a lot worse, but then i turned on adaptive to get better results, and it’s still there.