Hello,
two questions to one issue
1.)
I have zRemeshed a character
which now has issues with non-manifold geometry, especially at the fingers of a hand and the ears.
- Is there a way to prevent this? Unfortunately zBrush tells me, that the geometry check ist good.
I spent quite a bit time already to find ways with dynamesh, to get a clean lowpoly shape.
The original character is a complex figure with clothes and several subtools, which I “only” need to have as one single mesh. (and the character is also posed, so I can’t use external Wrapping)
2.)
So when I zRemesh it just again, then the hand starts shrinking too much.
I know this would be a good solution to refine the mesh, but when body parts become to small, then ist doesn’t help.
Attached a screenshot from the double zRemeshed hand.
Thanks in advance!