I’ve been experimenting with ZBrush for awhile and have seen some of the videos… however I still have a few nagging questions that I need written in cryaon to understand… or maybe just a better way of explaining them
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At what point should I insert eyes so that I can correctly sculpt the lids and corners and flesh around the eye correctly? A specific subdivision lvl? Once insterted will I be able to sculpt around them for a “close fit” with the lids and lower portion of the eye? Possible to combine them into 1 model mesh?
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What is the best way to position and place multiple objects. Such as I am working on a humanoid model right now that I plan to have reclining on a rock with alot of wrinkled cloth covering her lower body with parts of her legs sticking out. Currently I am working on a T pose human with low detail lower body as most of it will end up covered with the cloth. But determining when and how to sculpt clothing is throwwing me.
Do I model the naked form first then try to put clothes on it? or do I try to account for the clothing it will be wearing and try to include enough geometry in the zsphere model. (Picture a partially open kimono exposing the sternum and the inner sides of the breast.) Do I attempt to model the top part of the kimono and the torso together as 1 peice? How would I accomidate the negative space between the cloth and the chest?
If I model naked then add the clothing later… how do you make hollow sleeves in zbrush that will be “scrunchable” to accomidate for folds if I want to repose the model?
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I’ve been trying to figure out marker master to place objects but I am unable to flip back and forth between layers and still be able to repose and sculpt the model. I want ot position the rock then pose the model on top of it. Do I do all the sculpting of the humanoid first then attempt to pose it using the zspheres or is it better to model it in the desired pose already?
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Is it better to try to sculpt and detail each part of the model all together and then up the division or can i work on the hands at lvl 3 and concentrate on them all the way up to lvl 6 and get them exactly how I want them… then safely drop down to lvl 3 again and work on the face. at what point should I try posing the model to determine how to tweek the sculpt to accomidate the desired pose?
Any help would be greatly appreciated…
A short video script tutorial would be outstanding especially for #3
Mostly I want to know what I need to do when in what order is best.
Is it best to start with a T pose model, then pose it, or start it as a pose and sculpt from there? (not animated model)