Hy all . I present you my work I did on AC2 , this was my first project ever in this wonderful world called game industry.
I can say I still have my head in the clouds and I met wonderful artists like Nic C. who’s thread is still shining in the top row:) (you earned it well Nic), our lead Michel Thibault , Laurent Sauvage, Yanick Cloutier Ian ladouceur, all you guys gave me even greater passion for my job BEST JOB EVEEERRRR, and for all of you who try to get in , TRY HARD IT’S WORTH THE DEAL.
This is the first head I did on the project .
i dont know why no one has replied to this thread as yet . i think you have done an excellent job alexandre , especially the head sculpt. congrats , i know its a great game as well
cheers,
d
Indeed, fantastic job! And congrats on a fantastic game, I’m still playing it trying to get all those feathers. Not a bad first project to get on the resume. lol.
Thank’s MayaDamien and mkk316 for your comments , I know I am not that popular as Nicolas C. but at least I am on the right path
Actually I really played the game only when we got final copy of it and let me tell you I thought my mind will be spoiled because of the fact I worked on the game but first 20 min of the game sucked me in and now I play at least 2 hours a day ( home of course). ( cant afford play longer So I am really grateful to all the people who appreciate the game , the art and all the efforts teams invested in it.
ALX
more zbrush heads and zbrush render as well, normally we use zapplink to texture ( you probably already know:) that. Our base mesh for head have approx 1200 tris.
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cool to see your stuff here as well Alex keep it up buddy !
You know its interesting that you mention that, because I have often wondered if after working hundreds of hours on a triple A title, could I ever sit down and actually enjoy the game, or would I constantly be critiquing it, thinking, I could have done better in this area or that, etc. It’s nice to hear you can sit and enjoy the game you worked so hard on.
that’s awesome stuff…top row material for suresmall_orange_diamond
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could you plz post some wire and tell us abt the hair technique which you usually use in ubisoft …thx
Wow incredible work.
Great job. Is it possible to tell us something about the texture budget for main characters? And did you have long hair? Have you used alpha blending? Sorry for the noob questions, but it’s always great to see behind the scene infos
nice - I like the armoured guys a lot
cool works! i remember killing the red guard alot in production time ( i was in singapore studio working the level )
the armored guy is really cool too!
assasin creed team = talented people
nico -tank you very much
mkk316- yes I was convinced it’s gonna happened that way but was very surprised to find the opposite reaction
3d70mohamedaly- thank you for kind words , I think I still have a lot to prove before they can put me on the top row . For more detailed screen shots I’Il try to bring some more material , just have to go through approval process again
KillahPriest- Thank you for your appreciation I hope you’ll like the game
Jester- thank you , possible for sure :), we used pretty much straight forward approach , hair ( long) done with planes and alpha as usual, if they are very long then our skinner ( by the way nobody mentioned but he rigged and skinned all AC2 character , his name is Vincent Beauregard) set bones for hair but for guys we normally apply vertexpush by vertexcolor blue( if no hat on character) thats why on the characters you dont see very thik wigg , if it spawn with hat it will interpenetrate with hair i they are permanent geometry
Textures, I think Ezio had 2 times 1024 and the rest of targets and important characters is 512x1024 for npc was reduced to 256x512 with tile for fabric,most of npc are build in swaping kit it means you can come up with 6 or more different characters from 1, almost everything is swapable but all this has to be on the same uv space ( this was big challenge).
Magda- thank you I am flattered. This was my first cool mandate on the project.
3dsquid- Thank you , I am glad to hear that from coworker. Josee-Manuel Salgado ( character integrator) created randomazing colours on soldiers and architypes and also he implemented the tile for cloth on them.
adampof- Thank you, can’t agree more :).
Here is some more work
[attach=169090]giovanni_mocenigo_beauty_render.jpg[/attach]
[attach=169100]marchand_venise_02.jpg[/attach]
[attach=169101]Merchants.jpg[/attach]
[attach=169102]Cardinal.jpg[/attach]
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Superbsmall_orange_diamond
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Really inspiring pictures…
Great games with great artists behind…
This is some really good art! Great job
Putin appears in the game? I`m talking about the clay render head.
Impressive work as all the others related to this game presented here.
Thanks for posting these, real nice job!
! Looking forward to your next!
with all those name that you named … i still feel a part of that project . good job … as always doing hair and skirt are not easy to look right but you did . congrat.
great job and congratz,