ZBrushCentral

Muscular arm

This is my first modeling with Z-Brush( I made de low-poly in max 6). Is not finished yet, I will add veins and others detail and finishing the hand.
I have a question who bodering me, if I want to make the entire body, how I can do thaht witout a cut between the arm and the body? Is it possible?

At the beginning I was just want to do the arm, but now I want to make the whole body… Hope you can help me guy! C&C Thank’S!

I think if you use the same material it will fit together nicely without a seam…

You should test it first… Make a sphere and try placeing an arm mesh inside the sphere partialy…

also for the torso, you can just basicaly make a shirt, and stick a neck and 2 arms out of it…

With a tight T-shirt you can get alot of muscle form showing , :D:+1:

hope this is useful…

First you have to make polymesh using multimarkers.
Then you should use SMOOTH edit brush mode to join parts of body together without defects.

hope it helps :idea:

There is a version with the veins added. It look better like this :wink:

C&C

That is beatiful. That is a perfect example of what Zbrush is capable of.

Excellent job with the anatomy–very nice.

Hi Big guns, yes, very nicely done. Let’s see somemore from you. 50.

good beginning

If you plan to modelse the rest of the body in Max you can import that part within ZB using the Add command in the mport rolloutand it will add to your current mesh without seems.

For the anatomy, t’s good but never forget too much kills the illusion, too many veins, too many muscles.

sorry for non english spoken peoples
la veine la plus importante est celle qui court le long du biceps, elle donne l’impression de force, mais elle doit être orientée coorectement, parralèle au biceps

n this position look at any Muscle magazine you should find plenty of references

bonne suite

For the veins references, I use ref in book and my arm s to … not big as well but great veins :wink: Thank’s for the tips, I will try this!