Here is my problem:
I got one mesh in maya.
The uvs are spread through 2 uv cadrans.
I export as obj to zbrush.
Import it in zbrush, add some subdivision with some details.
Hit polygon uvs groups, ctrl+shift click a region, hit zmapper.
Then when I create the map zmapper goes crazy and make a non-sense maps. (I can use different config it won’t change anything)
My god if anyone of you can help me I would be more than grateful I searched so much on the forums!