ZBrushCentral

Multi layer rendering for realistic skin

Hi guys,

Some days ago I posted a little tutorial about multi lyer rendering here. I tought maybe I should post it in here, so here I am. (And sorry for those who already saw it :wink: )

Here are some explanation about the multi layer (or multi passes) technique that I like to use to render my models.
I’m kind of new to 3d so I spent more that a week on the web trying to find information about rendering and how to make things look real in the 3d world… My quest went for translucency in skin rendering and realism. I found some really cool web pages that you should check out if you are interested:
http://www.cgtalk.com/showthread.php?t=200732&page=1&pp=15 is the first thing that I found and an amazing tut.

http://www.cgtalk.com/showthread.php?t=199389 is another super cool tut from the same guy

http://www.andrew-whitehurst.net/amb_occlude.html is a very interesting paper on ambient occlusion lighting

http://www.techimage.co.uk/index.php?c=sssdemo&m=1 is a cool page about subsurface scattering

http://www.thegnomonworkshop.com/tutorials/passes_layers/passes_layers.html is about rendering in passes by M. Alex Alvarez himself

and I found a book that is a must to read: http://www.elise.com/lmtstore/1562059548/Digital_Lighting__Rendering.html

Well, multi passes rendering is a powerful tool to control the rendering of a scene and can help a lot with translucency in skin shading.

What I like to do is split the rendering of my model in 7 or 8 passes that will give me 7 or 8 layers to play with in my compositing package (photoshop).
To do so I simply make different kind of Best render out of Zbrush (which is the only 3d package that I use) using different material and light settings.

Here is a picture of the different layers for my fairy.

Multilayer_rendering.jpg

The flat texture is obtained by Best rendering the scene with my skin material and textures with no light and ambient sets to about 15

The Glow layer is my little contribution to the technique! I use it because I thing it helps with translucency in skin rendering. I back light my model in the center with a glow light (using the color that I need) setting the intensity around 1.3 and the radius around 1.35

for the shadow layer I render my model with a shadow material that I created from the toy Plastic material. That the thing that I’m not completely satisfied with because it doesn’t work that well with all kind of lighting and I often have to tweak that layer in photoshop to get something that like. Maybe you can help me on this. I’m looking for a material that will restitute all shade of shadows (in gray to black scale) letting the lighted parts of the model white…

For the occlusion passes, I use Meats Meier material that you’ll find here: http://www.zbrushcentral.com/zbc/showthread.php?t=24222

Once I’m done, I copy the group of layer and flatten it in photoshop. I then auto level it + auto color it. Then add some blur and composite it in normal mode at a very low level ( around 15 %). It help to soften the skin and (I feel) add a bit of translucency too.

Well that’s about it! It sound complicated but it"s not !! The power of multi passes rendering is that it gives you more control on the final picture and make the rendering time very fast…

Have fun and give me your opinion on this. :slight_smile:

Dizzy Boy

Attachments

Fairy_Texturing2.jpg

THANKS a milllion. What a great pile of resources! Very nice of you that you took the time to put all this together. Oooopsss, there goes the evening 8-))))).

LemonNado

You’ve provided a good introduction to the process, especially with the pool of informative links. I’ve been wanting to review the various approaches and here they are!

Lemonnado is right, a good evening’s study ahead.

Svengali

p.s. If anyone else has additional links on Multi-layer Rendering or Layer Baking in ZBrush or any other post-approaches, please drop links here.

Hi Dizzyboy…some very cool links…thank you!!

Sven…here is a recent one and Tveyes and Jantim have some info on this too that a quick search will turn up…I am not at home computer to have the links handy.