Not sure exactly what you’re trying to achieve.
well, say you have a finger or similar; I assume that if I have polygroups set up properly on the joints etc. I could drag the transpose line out over the joint and ‘child’ appendages and move just them without having to mask out the rest of the model. I haven’t tried exactly this, but from what experience I have of it there seem a number of stumbling blocks;
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polygroups need to be deathly accurate around the area you’re working on, otherwise you get undesirable or uneven deformation (similar to if you don’t get a mask bang on)
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break between polygroups is very sharp, often causing shearing around the boundary edge (similar to if you used a sharp mask when transposing)
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turning down the ‘mask by polygroups’ slider I think gives some latitude to the number of groups affected, or the falloff of the translation (though I can’t quite work out whats happening) But going back to our finger - if I turn down the slider to give the rotate line some leeway and stop the sharp break on the knuckle, the whole mesh moves on both sides of the line, as if there were no making applied at all (which of course there isn’t in the truest sense)
I may be missing the point here - but it seems a bit fiddly and doesn’t yield consistent results. But as I’ve said, it’s not something I’ve really looked into. Maybe if I understood exactly what is achievable with this I’d know how to go about it…